Catch more from BEAM by Roddenberry on YouTube

I mean…one of them is a whole planet!
I wish I had time and panel space to include more, but I got the three essentials for this one.
Over at The Clutter Reports this week, insomnia kept me from starting the next project, which will need maybe a couple of days. I lost those days to insomnia, so instead I revisited Swedish Death Cleaning because someone said it was being done wrong and I was curious. I also just realized I didn’t mark some of the goals off. I did the pinball machine area, one of the 2026 goals, and made a list of all of my home videos, one of my long term goals. I forgot both were on my goals chart! They just happened to be bugging me at the time.
Here at BW this week we have the next chapter of Star Trek: The IDIC Epidemic for Chapter By Chapter and whatever else comes up. Provided I get enough sleep to actually do that stuff and something else doesn’t get in the way. Have a great week, everyone!
Slam-Bang Comics #2
Fawcett Publications, Inc (April, 1940)
Well, the first issue was okay outside of some badly placed captions. Comic design has grown over the years. Seeing the early days is interesting. At least it’s earned a second issue. Will be any better? Sadly I can’t pad out the intro any further for the homepage and there’s a lot of credits and stories to cover. So let’s get on with it.

Can a show produced in AI still be a good story?
What if the story is written by a human, and it’s just the actors and sets/locations that are AI?
Doctor Who Reboot has all the failings of AI creation. The audio is too clean. Some of the dialog sounds off at times. The cinematography is often wonky. It’s proof that AI is not close to being ready to replace physical actors on actual sets or on location in real areas. What makes “The Curse of Kilmorag” worthy of examination is the story and the designs of the aliens included. The sets themselves look fine.
On the other hand, the episode is written by a human being, not a computer. Thomas Vittlowe of the YouTube channel The Unmade Season writes a story that seems to be bypassing the Ncuti Gatwa 15th Doctor in favor of his own, which isn’t a bad thing given the reaction to his time as the Doctor. We do see AI David Tennant, most likely the 14th Doctor (Tennant’s third face if you count the Metacrisis Doctor) given his outfit and the TARDIS still using the bland Davies 2 design. It’s better than his first one, but big and empty looking. I’ll take it over the “coral” console room or the deathtrap from Chris Chibnall’s run, but it’s still not that great.
The story finds the Doctor in the last moments of regeneration, still also regenerating clothes so we miss out on the wardrobe selection moment…again. His new form ends up in a Scottish version of Area 51, where aliens are being held, and suffering post-regeneration memory loss. Some scientist wants him to open “the box” (yes, you should know what he means) but the Doctor doesn’t even remember that, or his name. There are other mysteries in the village of Kilmorag, and someone there is looking to solve them. It will bring her into contact with the Doctor. If you can handle the limitations of AI photorealistic animation, you will find a good story here. If not, my apologies, but it’s still interesting. Enjoy?
(Don’t worry, I’m not going to make a habit of using AI stuff, and I’ll warn you before I do. I don’t hate AI and prefer the real thing, but imagine this if he could have afforded actors, location shooting, and actual sets.)

Remembering 9/11
An old picture, but I’ve been a bit distracted lately so I didn’t even think about a new one.
I live in Connecticut. That’s close enough to New York City that it still hits what happened that day. I was on my way to work, hearing reports of planes hitting the towers. During my shift I heard rumors from customers, reports on the radio from delivery vehicles, and then got caught up when I got home. (It was a part time job.) Now it’s 25 years later and though off-topic outside of the changes made to storytelling during and even after the event–like removing shots of the Twin Towers or buildings exploding to not trigger people for awhile–it’s still something I felt like taking time to highlight.
If this isn’t something you’re interested in we’ll be back to normal operations tomorrow and there’s plenty of on-topic content to hold you over. This just felt important today.
BW’s Saturday Article Link> The Secret Origin Of Dungeons & Dragons
Not the cartoon, but the original game itself. In an exclusive interview with Robert J Kuntz, one of the TSR creators of the game formerly owned by Avalon Hill, Bleeding Fool contributor Chris Braly learns how the game was born. Kuntz goes over how meeting Gary Gygax at 13 and being part of his circle of players led to him being one of the game module creators for Dungeons & Dragons, how Hasbro’s Wizards Of The Coast (something they purchased) seems to be putting the original creators out of public knowledge if not outright attacking them falsely, and even rewriting the world, lore, and real world history of the game itself. If you’ve only heard current renditions of how things worked at TSR, here’s one of them telling their side of the story.
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Posted by ShadowWing Tronix on September 12, 2026 in Uncategorized and tagged Avalon Hill, commentary, Dungeons & Dragons, Hasbro, Interview, Robert Kuntz, Wizards Of The Coast.
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