Analyzing Stephen Wacker’s Plans For Marvel Comics

I don’t even do the bit in Jake & Leon anymore. By now we know the drill. When Joe Quesada and his marriage-hating ways left the Editor-In-Chief role, Axel Alonzo didn’t show any signs of changing the big issues. Neither did C.B. Cebulski, and if there were any other EIC’s at Marvel they weren’t very memorable if they were discussed at all. While everyone talks about the Marvel Studios ruining of the comic characters and their own Marvel Cinematic Universe, the comics are barely acknowledged due to the media pecking order and the importance of movies and streaming. Not even television anymore. Disney hasn’t put a Marvel show on ABC since Agents Of SHIELD, and I’m not even sure that’s canon anymore despite starring Agent Colson and Samuel L. Jackson’s Nick Fury making a cameo. Disney has the two Junior shows with a third on the way and that’s it. Just movies and streaming for the MCU, and it’s a question of which is worse for the MCU story.

Meanwhile, DC Comics is kicking Marvel Comics butt, the opposite of Marvel Studios and DC Studios because at least Marvel Studios used to produce good stuff while DC’s done lousy with both Zack Snyder’s grimdark take and James Gunn’s confused and crazy ensemble of losers take. Both companies in comics should be doing better because of the movies and streaming, plus there being more people in the world, but they aren’t. Wacker is the latest sucker EIC in charge of…not so much fixing it as keeping it going so they can make the “important” media out of it.

In a recent report from AIPT, Steven Wacker gave his plans for Marvel’s source material at a Retailer Day event at New York Comic Con. I have a chance to go over it, as well as another report by Cosmic Book News from Wacker’s appearance on the Save The Chat podcast. There’s only one or two things that interest me there, so let’s start with the Comic-Con info:

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BW’s Daily Video> DC Comics’ New Leadership

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Mass Effect Universe: Are We Missing Out?

And that’s just the best part of the entire fight scene.

Last time I tried to play the original Mass Effect I couldn’t figure out how to make the darn ship move, and I never had a chance to go back to it. Maybe someday we’ll learn the fate of Germain Shepard, but that’s not what we’re here for today.

With the announcement that EA was shutting down BioWare, a move critics saw coming after Dragon Age: The Veilguard and Anthem were just the biggest flops in a descending level of quality even before the cultural nonsense, it’s not surprising that people in the creative areas wanted to show off what they were forced to give up. Work on something long enough, and whatever you think of the IP you want to show off what all the time and effort went into, even if just to add it to the resume.

Yesterday was the announcement, and today was an alleged trailer leak for a fifth game in the series, after the disappointing ending of the third game for some players based on their decisions in the trilogy and the utter mess that was Mass Effect: Andromeda. Mass Effect Universe could have been a working title or a definitive title for a game that took the series away from the military to a new concept. The trailer doesn’t tell us much about the story, just the concept. That’s of course if the trailer is legit and not someone taking advantage of something they were working on and trying to pull a prank on the internet. We’ve seen plenty of those. Still, it’s worth looking into on the chance that this is a leak by a staffer upset he or she (or whatever) is about to lose their job before all their work at least tried to pay off.

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BW’s Daily Video> BioWare Joins The Legacy Game Company Shut Downs

NOTE: contains cursing and commentary

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BioWare has been in trouble possibly since fans of the Mass Effect franchise were already disappointed with the ending of the third game, deciding some of the endings took agency out of choices made in the trilogy. Andromeda suffered from poor quality control. The number of good games started collapsing from there, especially after the sociopolitical stuff got involved and the good creators were let go for fresh blood, rather than let the seniors train the youngers and let them go make other games or be there when the old creators retired or went elsewhere. I’m all for new ideas, but let’s not forget who made the old ones work enough that you have a place to try new ideas.

Did We Need A Star Wars/Marvel Crossover?

How do you make a bad idea worse? Add Kevin Smith, apparently.

This is the guy who added rape to Black Cat, gave us Masters Of The Universe: Revelations, is obsessed with his take on Batman, and seems to be locked into his particular brand of humor. I was never really a fan of his, but he was mostly harmless until recently, Black Cat aside. Putting someone who admits to not liking He-Man on a He-Man series was Mattel’s fault.

I’m not even sure whey they felt we needed a crossover between the Marvel superheroes and the Star Wars galaxy, but it doesn’t have to be a rulebreaker. While it sounds like something out of Super-Team Family, Star TREK crossed over with X-Men, and so has Doctor Who. Then above preview came up for Star Wars/Marvel: Hope Assembles from the X-Twitter feed of Discussing Film and…nobody’s complaining about David Marquez’s art. It’s quite good. It’s a preview so there’s a lot we don’t know about the story. The dialog, however…

Oh, we’re in for a bad time.

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BW’s Daily Video> Dreamworks VS Disney

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The Current State Of Physical Gaming In 2026

I’m usually focused on the end product, in this case the game’s story, rather than how we get it. However, every now and then we’re forced to talk about the delivery system because if we can’t receive the story we can’t interact with it. The entertainment industry has always had an issue with home video, for example, because you buy it once and unless it gets destroyed or a new format shows up they never get your money again. On TV or returning to theaters, and now on demand and live streaming, they still get licensing rights to get money from.

Video games oddly never had that problem until recently, when they were being owned by Hollywood companies or subscribing to their mindset. Video games in arcades and various food establishments (our local Cumberland Farms had a Centipede game) and bars at a quarter a game were still either rented through a third party company or just bought from the game manufacturer. They weren’t getting any more money once it was sold than the company I bought my basic pinball machine from. So the move to home video just cut one middleman out of the field because gamers were still going to stores to get them, and the stores had to buy the cartridges and CDs. It’s only in recent years where that wasn’t enough.

So you had downloadable content (DLC) for bonuses like extra levels and in-game items, which was fine. Then you got loot boxes, items that almost felt required to play a game, especially MMOs that already had a monthly fee going to keep the servers active. Now you have companies who want to get rid of physical copies altogether as another method of getting your money on a regular basis even if you aren’t paying for an online experience. Sony is already plotting to get rid of physical media. As a guy with a declutter side project, I still defend physical media because you buy it, you should own it even when it’s not for sale. Otherwise you just paid for a rental. This led to the Stop Killing Games movement, that has been fighting for physical game and “you buy it, you own it” around the world. And it looks like they finally have an ally in the US government. They could use one in the EU.

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